The model contributes to minimising the number of students with educational problems and increases the level of knowledge from introductory computer science courses, which represent a necessary prerequisite for increasing the overall level of highly specialised knowledge and skills of graduates. The educational model implemented in the form of a modern micro-learning platform Priscilla (https://priscilla.fitped.eu) with the support of automated evaluation of student assignments and gamification elements leads to better readiness of students for lifelong learning by applying selected elements of work-based-, collaborative- and problem-based learning in courses of highly specialised IT knowledge and skills.
The primary target group of the project are the students of accredited IT study programs of universities, who were involved in the project activities through innovations implemented directly in the educational process. Special attention was paid to the involvement of doctoral students in order to prepare them for the job of a teacher, and at the same time to enable them to gain experience in working in an international project team. Simultaneously, the secondary school teachers and students were involved in the project through multiplier and other accompanying events, as well as students’ programming competitions held at the universities participating in the project.